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Unity Engine

Unity Engine

spriteGeometrySubdivision

SpriteGeometrySubdivision specifies subdivision parameter used while triangulation. Please ensure SpriteTessellationMethod is set to 1 (Delaunay triangulation with Refinement).
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Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public float spriteGeometrySubdivision { get; set; }