spriteExtrude
The number of blank pixels to leave between the edge of the graphic and the mesh.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public uint spriteExtrude { get; set; }
public uint spriteExtrude { get; set; }