기술 자료

Unity Engine

Unity Engine

High

High amount of mesh compression.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
High = 3

Remarks

Vertex positions, normals/tangents and UVs will be quantized to respectively 10, 6, 8 bits per component. Skinning information will be compressed.
Additional Resources: ModelImporter.meshCompression.