기술 자료

Unity Engine


Unity Engine


X8

Humanoid Oversampling samples at 8 times the sampling rate found in the imported file.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
X8 = 8

Remarks

Be careful, this could lead to a large output file. To be used only with very fast Humanoid motions.