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Unity Engine


optimizeMeshPolygons

Optimize the order of polygons in the mesh to make better use of the GPUs internal caches to improve rendering performance.
읽는 시간 1분최근 업데이트: 24일 전

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool optimizeMeshPolygons { get; set; }