optimizeGameObjects
Animation optimization setting.
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Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool optimizeGameObjects { get; set; }
Remarks
In the GameObjects hierarchy of a character, the GameObjects which only contain Transform component, will be optimized out unless they are specified in ModelImporter.extraExposedTransformPaths for better CPU performance. The remaining GameObjects hierarchy will be flattened.