OSDefault
Use the OS default font rendering mode. This mode is only available for dynamic fonts, as static fonts are generated at build time.
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Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
OSDefault = 3
Remarks
This selects either FontRenderingMode.HintedSmooth or FontRenderingMode.HintedRaster on Windows, and either FontRenderingMode.Smooth or FontRenderingMode.HintedRaster on macOS, depending on the system preferences.