OnPreprocessAnimation()
Add this function to a subclass to get a notification just before animation from a model (.fbx,.mb file etc.) is imported.
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Definition
- Type: Method
- Namespace: UnityEditor
public void OnPreprocessAnimation()
Remarks
This lets you control the import settings through code.
Examples
using UnityEngine;using UnityEditor;public class Example : AssetPostprocessor{ // Increment the version number, when the AssetPostprocessors code/behavior is changed static readonly uint k_Version = 0; public override uint GetVersion() { return k_Version; } void OnPreprocessAnimation() { ModelImporter modelImporter = assetImporter as ModelImporter; modelImporter.clipAnimations = modelImporter.defaultClipAnimations; }}