preSolveCallbacks
Controls if pre-solve callbacks will be called. This only applies to Dynamic bodies and is ignored for triggers. These are relatively expensive so disabling them can provide a significant performance benefit. A pre-solve callback will call the PhysicsShape.callbackTarget for both shapes involved if they implement PhysicsCallbacks.IPreSolveCallback.
읽는 시간 1분최근 업데이트: 22일 전
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool preSolveCallbacks { readonly get; set; }