ToRotationFast3D(float, TransformPlane)
Transform a 2D angle into a 3D rotation using the selected transform plane (Fast). The transformation is fast because the rotation is simplified by the fact that only a single axis of rotation is handled. All other axis rotations are reset to zero. If PhysicsWorld.TransformPlane.Custom is used, PhysicsWorld.TransformPlane.XY will be used instead which may not provide the correct results.
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Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static Quaternion ToRotationFast3D(float angle, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
Parameters
The 2D angle to transform in radians.
The transform plane to use.
Returns
Type | Description |
|---|---|
| Quaternion | The transformed rotation. |