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Unity Engine

Unity Engine

SetTransformSlow3D(PhysicsTransform, Transform, TransformPlane, bool)

Set the Transform position and rotation using the specified PhysicsWorld.TransformPlane. For position, only two axis will be updated with the others remaining unchanged. For rotation, only a single rotation axis will be changed with the others remaining unchanged. See: PhysicsMath.ToRotationSlow3D and PhysicsWorld.SetTransform.
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Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static void SetTransformSlow3D(PhysicsTransform physicsTransform, Transform transform, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY, bool transformChangedEvent = false)

Parameters

physicsTransform

The physics transform to use as the source of the pose.

transform

The Transform to set.

transformPlane

The transform plane to use.

transformChangedEvent

By default, no transform changed event will be produced however this behaviour can be overridden with this argument.