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Unity Engine

Unity Engine

definition

Get or set the joint definition. Reading returns the joint's current configuration, including PhysicsHingeJoint.bodyA and PhysicsHingeJoint.bodyB. Writing applies every configurable property in place but does not change the connected bodies, which are fixed when the joint is created.
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Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsHingeJointDefinition definition { get; set; }