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Unity Engine

Unity Engine

Destroy()

Destroy the handle. This will only work correctly if the PhysicsHandle was explicitly created with PhysicsHandle.Create or PhysicsHandle.CreateBatch. NOTE: If the handle comes from another physics object, it will not destroy that object and a warning will be issued.
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Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void Destroy()