WaitingForIntegrate
The asynchronous part of the scene loading is complete. You can now safely call ContentSceneFile.IntegrateAtEndOfFrame when you are ready to activate the scene.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: Unity.Loading
- Assembly: UnityEngine.ContentLoadModule
WaitingForIntegrate = 2