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Unity Engine

Unity Engine

WaitingForIntegrate

The asynchronous part of the scene loading is complete. You can now safely call ContentSceneFile.IntegrateAtEndOfFrame when you are ready to activate the scene.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: Unity.Loading
  • Assembly: UnityEngine.ContentLoadModule
WaitingForIntegrate = 2