기술 자료

Unity Engine

Unity Engine

carvingTimeToStationary

Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public float carvingTimeToStationary { get; set; }

Remarks

If the NavMeshObstacle has been moving, and becomes still, We wait
carvingTimeToStationary
time until the obstacle is treated stationary by the carving system. See NavMeshObstacle.carving for full description of different carving behaviors.