walkableMask
Specifies which NavMesh layers are passable (bitfield). Changing walkableMask will make the path stale (see NavMeshAgent.isPathStale ).
읽는 시간 1분최근 업데이트: 25일 전
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public int walkableMask { get; set; }