cullingNearPlane
The near plane distance that Unity uses to cull objects. Unity transforms the objects with ShadowSplitData.cullingMatrix, and then culls the ones that are farther than the near plane distance.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public float cullingNearPlane { get; set; }