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Unity Engine

Unity Engine

splitIndex

The split index of the shadow-casting light to be rendered. With the default value of -1, Unity increments the split index from 0 for shadow renderer lists that are created consecutively for the same light index with matching filtering and masking settings.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public int splitIndex { get; set; }