기술 자료

Unity Engine

Unity Engine

Transparent

This render queue is rendered after Geometry and AlphaTest, in back-to-front order. This value corresponds to a render queue of 3000.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

Transparent = 3000

Remarks

Anything alpha-blended (i.e. shaders that don’t write to depth buffer) should go here (glass, particle effects).