기술 자료

Unity Engine

Unity Engine

GeometryLast

The last render queue that is treated as opaque. This value corresponds to a render queue of 2500.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

GeometryLast = 2500

Remarks

Render queues in [0, GeometryLast] range are treated as opaque objects (sorted based on Camera.opaqueSortMode to reduce render state changes), whereas queues in [GeometryLast+1, 5000] range are treated as semitransparent objects (sorted based on Camera.transparencySortMode, typically back-to-front).