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Unity Engine

Unity Engine

vertexStart

The index of the first vertex from a vertex buffer that defines a ray tracing geometry.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public int vertexStart { readonly get; set; }

Remarks

Together with RayTracingSubGeometryDesc.vertexCount it defines the range of vertices that are referenced by the indices from an index buffer.