기술 자료

Unity Engine

Unity Engine

frontTriangleCounterClockwise

Whether to flip the way triangles face in the geometries reference by ray tracing instances.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public bool frontTriangleCounterClockwise { readonly get; set; }

Remarks

By default, in object space in a left-handed coordinate system, a triangle is front facing if its vertices appear clockwise from the ray origin, and it is back facing if its vertices appear counter-clockwise from the ray origin.