Release()
Destroys this RayTracingAccelerationStructure and frees the GPU memory used for storing acceleration structure data.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void Release()
Remarks
Additional Resources: RayTracingAccelerationStructure.Dispose.