기술 자료

Unity Engine

Unity Engine

ClearInstances()

Removes all ray tracing instances from the RayTracingAccelerationStructure.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public void ClearInstances()

Remarks

Note that in order to reflect this action on the GPU, building the acceleration structure has to be triggered by calling RayTracingAccelerationStructure.Build or CommandBuffer.BuildRayTracingAccelerationStructure.