ReleaseLastSimulationStepBuffers()
Clear and deallocate the simulation results.
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Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public void ReleaseLastSimulationStepBuffers()
Remarks
Calling this method will result in all simulation result buffers used by this PhysicsScene to be deallocated. The method offers a manual alternative to the result clearing options present in the physics settings pane.