triggerEvents
Controls whether this shape produces trigger events which can be retrieved after the simulation has completed. A trigger event is only produced if both shapes involved have their triggerEvents enabled. This applies to triggers and non-triggers alike.
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Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public bool triggerEvents { readonly get; set; }