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Unity Engine

Unity Engine

preSolveCallbacks

Controls whether this shape produces pre-solve callbacks. This only applies to Dynamic bodies and is ignored for triggers. These are relatively expensive so disabling them can provide a significant performance benefit. A pre-solve callback will call the PhysicsShape.callbackTarget for both shapes involved if they implement PhysicsCallbacks.IPreSolveCallback.
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Definition

public bool preSolveCallbacks { get; set; }