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Unity Engine

Unity Engine

Create(PhysicsWorld, PhysicsHingeJointDefinition)

Create a PhysicsHingeJoint in the specified world.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static PhysicsHingeJoint Create(PhysicsWorld world, PhysicsHingeJointDefinition definition)

Parameters

The world to create the joint in.

The joint definition to use.

Returns

Type

Description

PhysicsHingeJointThe created joint.