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Unity Engine

Unity Engine

PhysicsEvents.ContactFilterEvent

An event produced when a pair of PhysicsShape come into contact. This can be used to decide if a contact between the two shapes should be created or not.
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Definition

public readonly struct PhysicsEvents.ContactFilterEvent

Properties

Property

Description

physicsWorldThe physics world both shapes are within.
shapeAOne of the shapes involved in the event.
shapeBThe other shape involved in the event.