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Unity Engine

Unity Engine

PhysicsBody.BodyType

A body is one of these three body types, Dynamic, Kinematic or Static, each of which determines how the body behaves in the simulation.
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Definition

public enum PhysicsBody.BodyType

Fields

Value

Description

DynamicA dynamic body has positive mass, velocity determined by forces and is moved by solver.
KinematicA kinematic body has zero mass, velocity set by user and is moved by solver
StaticA static body has zero mass, zero velocity and may be manually moved.