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Unity Engine

Unity Engine

CastRay(CastRayInput, bool)

Calculate if a world ray intersects the geometry. See PhysicsQuery.CastResult.
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Definition

public readonly PhysicsQuery.CastResult CastRay(PhysicsQuery.CastRayInput castRayInput, bool oneSided = true)

Parameters

castRayInput

The configuration of the ray to cast.

oneSided

Whether to treat the segment as having one-sided collision. The "left" side collision is ignored.

Returns

Type

Description

CastResultThe results of the intersection test.