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Unity Engine

Unity Engine

LOD(float, Renderer[])

Construct a LOD.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public LOD(float screenRelativeTransitionHeight, Renderer[] renderers)

Parameters

screenRelativeTransitionHeight

The screen relative height to use for the transition [0-1].

renderers

An array of renderers to use for this LOD level.