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Unity Engine

Unity Engine

D32_SFloat_S8_UInt

A two-component format that has 32 signed float bits in the depth component and 8 unsigned integer bits in the stencil component. There are optionally: 24-bits that are unused when the platform packes the format into 64 bits.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

D32_SFloat_S8_UInt = 94