SetJobData<T>(T)
Sets a new job data in the playable.
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Definition
- Type: Method
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
public void SetJobData<T>(T jobData) where T : struct, IAnimationJob
Parameters
The new IAnimationJob data to set in the playable.
Remarks
The generic type must be the same as the one used for the creation of the playable, otherwise an is raised.
ArgumentExceptionAdditional Resources: AnimationScriptPlayable.Create.