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Unity Engine

Unity Engine

AnimationLayerMixerPlayable

An implementation of IPlayable that controls an animation layer mixer.
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Definition

public struct AnimationLayerMixerPlayable : IPlayable, IEquatable<AnimationLayerMixerPlayable>

Remarks

NOTE: You can use PlayableExtensions methods with AnimationLayerMixerPlayable objects.

Static Properties

Property

Description

NullReturns an invalid AnimationLayerMixerPlayable.

Methods

Method

Description

IsLayerAdditiveReturns true if the layer is additive, false otherwise.
SetLayerAdditiveSpecifies whether a layer is additive or not. Additive layers blend with previous layers.
SetLayerMaskFromAvatarMaskSets the mask for the current layer.

Static Methods

Method

Description

CreateCreates an AnimationLayerMixerPlayable in the PlayableGraph.