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Unity Engine

Unity Engine

PackAtlases(SpriteAtlas[], BuildTarget, bool)

Pack all the provided SpriteAtlas for the particular BuildTarget.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static void PackAtlases(SpriteAtlas[] atlases, BuildTarget target, bool canCancel = true)

Parameters

An array containing the atlases to pack.

The target build platform.

canCancel

Whether the user can cancel the operation.