PackAllAtlases(BuildTarget, bool)
Pack all the SpriteAtlas Assets in the Project for the particular BuildTarget.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static void PackAllAtlases(BuildTarget target, bool canCancel = true)