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Unity Engine

Unity Engine

CreateComputeShaderAsset(AssetImportContext, string)

Creates a new ComputeShader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom compute shader generation tools in the Editor.
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Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static ComputeShader CreateComputeShaderAsset(AssetImportContext context, string source)

Parameters

The context object the asset system uses to register shader dependencies.

source

The string that contains a shader written in HLSL code.

Returns

Type

Description

ComputeShader