ClearCachedData(Shader)
Clears all internally-cached data that was generated for the given shader, such as errors and compilation info.
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Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void ClearCachedData(Shader s)
Parameters
Remarks
This happens automatically on import for shader assets but should be called for programmatically-generated shaders to clear old data before calling ShaderUtil.UpdateShaderAsset.