Initialize()
Initializes the EditorConnection.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor.Networking.PlayerConnection
- Assembly: UnityEditor
public void Initialize()
Remarks
Starts listening for Players. If all the Players disconnect, the socket gets cleaned up, so you need to reinitialize the socket if you expect more connections.