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Unity Engine

Unity Engine

canCutGameObject

Optional filtering functions invoked to determine if a GameObject can be cut before any action is taken.
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Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Func<GameObject, bool> canCutGameObject

Remarks

All registered delegates of canCutGameObject will be evaluated and must return true for a GameObject to be cut. Selection.gameObjects will be updated with the GameObjects that successfully passed the filtering functions.
Subscribe to the rejectedGameObjects event to receive a callback, providing an array of GameObjects that failed one or more of the filtering functions.