기술 자료

Unity Engine

Unity Engine

operator !=(Vector3, Vector3)

Returns true if vectors are different.
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Definition

  • Type: Operator
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool operator !=(Vector3 lhs, Vector3 rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

bool

Remarks

Very close vectors are treated as being equal.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Transform other; void Example() { if (other && transform.position != other.position) { print("I'm at the different place than the other transform!"); } }}