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Unity Engine

Unity Engine

JointSuspension2D

Joint suspension is used to define how suspension works on a WheelJoint2D.
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Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public struct JointSuspension2D

Remarks

Additional Resources: WheelJoint2D class.

Properties

Property

Description

angleThe world angle (in degrees) along which the suspension will move.
dampingRatioThe amount by which the suspension spring force is reduced in proportion to the movement speed.
frequencyThe frequency at which the suspension spring oscillates.