SetEditorPreviewTransformMatrix(Vector3Int, Matrix4x4)
Sets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public void SetEditorPreviewTransformMatrix(Vector3Int position, Matrix4x4 transform)
Parameters
Remarks
The editor preview Tile is used for previewing possible additions to the Tilemap.