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Unity Engine

Unity Engine

SetAnimationFrame(Vector3Int, int)

Sets the current animation frame for a Tile at the given position.
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Definition

public void SetAnimationFrame(Vector3Int position, int frame)

Parameters

position

The grid cell position.

frame

The animation frame to set to.

Remarks

Use this to set the running animation of a Tile at the given position to a particular frame of the animation or to synchronize the animation time between different Tiles. This will set the animation time of the Tile to the beginning of the animation frame.