기술 자료

Unity Engine

Unity Engine

ResourcePathAttribute

This attribute is used to describe what path to the asset should be used.
읽는 시간 3분최근 업데이트: 한 달 전

Definition

public sealed class ResourcePathAttribute : ResourcePathsBaseAttribute, _Attribute

Remarks

This is only used in the editor and doesn't have any effect at runtime. See IRenderPipelineResources for usage.

Constructors

Constructor

Description

ResourcePathAttribute(System.String,UnityEngine.Rendering.SearchType)Creates a new ResourcePathAttribute for a single resource. Defaults to Project resource path location.

Inheritance

Inherited Members