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Unity Engine

Unity Engine

RebindPlayableGraphOutputs()

Rebinds each PlayableOutput of the PlayableGraph.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public void RebindPlayableGraphOutputs()

Remarks

This function updates the PlayableOutputs binding information. It should be used if a component has been added or deleted. New Animator, AudioSource and NotificationReceiver objects can be discovered this way without rebuilding the graph.