effectivePlayState
The accumulated play state of this playable.
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Definition
- Type: Property
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
public PlayState effectivePlayState { get; }
Remarks
The effective play state is the accumulated play state of the playable and its ancestors. For example, a playable can be set to the Playing play state, but if its parent is Paused, then its effective play state is Paused.