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Unity Engine

Unity Engine

useAdjacentEnd

When the value is true, then the shape will use the adjacentEnd feature. When the value is false, then the shape will not use the adjacentEnd feature.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useAdjacentEnd { get; set; }

Remarks

This property is identical to EdgeCollider2D.useAdjacentEndPoint.
NOTE: This property is only used when the shapeType is PhysicsShapeType2D.Edges.