기술 자료

Unity Engine

Unity Engine

RemoveGraphicsStatesForVariant(Shader, PassIdentifier, LocalKeyword[])

Remove all associated graphics states from a shader variant.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public bool RemoveGraphicsStatesForVariant(Shader shader, PassIdentifier passId, LocalKeyword[] keywords)

Parameters

shader

Shader used in the variant.

PassIdentifier used in the variant.

Array of keywords used in the variant.

Returns

Type

Description

boolReturns true if successfully removed, false otherwise.